In Primo Piano


Arte e Mente Koinup

Koinup: Your <a href="http://www.koinup.com/">Virtual Life</a>

Centro Mimir




Un progetto, iniziato nel 1995 con la denominazione ARCO, Arte & Letteratura, Psicologia e Comunicazione, che si propone, tanto nel mondo virtuale di Internet, quanto nel mondo reale, di facilitare l’incontro tra chi a vario titolo vive e desidera condividere disagi derivanti da problemi della salute, fisica e mentale, e di promuovere la riabilitazione psichiatrica e l’auto reciproco aiuto, con modalità e strumenti anche derivanti dalle moderne tecnologie informatiche, che favoriscano il reciproco accompagnamento e sostegno, a partire da basi culturali e da conoscenze tecniche e scientifiche condivise, con l’ausilio, per quanto è possibile, di siti, weblog, forum, chat, messenger .
Mimir (antica divinità delle Fonti) evoca la Memoria e le Memorie, personali, sociali, condivise e condivisibili.

Entra in Second Life
Entra in Second Life e vienici a trovare
e vienici a trovare

LinkShare Referral Program

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Papper Papp

Paola Pandolfini Photographer

Paola Pandolfini Photographer
Papper Papp in Second Life, cofondatrice di CRASHINews, ha contribuito a molti dei contenuti di questo blog.
Questo il suo profilo su Facebook, dove trovate altri splendidi album di fotografie

WDT Wonderful Dream Team Planet

Pagine Blu degli Psicoterapeuti

Espoir

FriendFeed

LinkSynergy

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The Daily Owl
Italian Journal of Psychology and Internet
Psicologia Online

WebPsych Partnership Member

ARCHIVIO STORICO (1996-2000)


Art&Mente on Facebook


livestream.com/artemente

Watch live streaming video from artemente at livestream.com


"Non si vede bene che col cuore. L'essenziale e' invisibile agli occhi".

(Antoine de Saint-Exupéry, Il Piccolo Principe, Capitolo XXI)

Una terra in Second Life è una sorta di diario: racconta di persone, emozioni, opere d'arte, scambi di idee, sentimenti, piccoli doni, progetti, impermanenza, ma anche memoria, momenti di intensa gioia, profonda tristezza, festa, e attimi di smarrimento, salute e malattia, che si possono trascorrere facendo insieme, unendo arte e mente

Art&Mente in Second Life
Art&Mente Studios
Accoglienza e Orientamento in Second Life

http://maps.secondlife.com/secondlife/Rodasia/123/40/28

Percorsi nell'Arte, nella Mente, nella Memoria. Medicina Salute Psicologia Corsi Art Psicologi Psicoterapeuti Psicoanalisi Psychoanalysis Mentor Shared Media Videos Classes Elearning by Centro Mimir

A Bottega con Art&Mente
Formazione artistica, psicologica, musicale, teatrale

http://maps.secondlife.com/secondlife/FRANCE3D%20Noumea/177/119/34

Artworks by Calix Demina and Elle Ellesmere, Architectures by Martina Levasseur, Jewerly by GiuliaTess Kaestner, Dea Anton's Style, Freedom Valley by SaveMe Oh, Psychological and Health Stuff by Lapsus Weinstein, with the contribution of many other people with their works in progress on our Sandbox
The Gekos Island, with photos, link, lm, videos, by Papper Papp
Capolavori di Calix Demina ed Elle Ellsmere, Architettutre di Martina Levasseur, Gioielli di GiuliaTess Kaestner, lo Stile di Dea Anton, la Valle della Libertà di SaveMe Oh, pannelli e altro materiale informativo in tema di psicologia e salute di Lapsus Weinstein, col contributo di molti altri creativi, con i loro lavori in corso sulla Sandbox del gruppo.
L'isola dei Gechi, con foto, link, lm, video di Papper Papp
tutti i link precedenti a regioni di Second Life del Centro Mimir possono rivelarsi inattivi

Searching disabilities AND virtual reality OR second life at NBCI website

disabilities[All Fields] AND ((virtual[All Fields] AND reality[All Fields]) OR second life[All Fields])

disabilities AND virtual reality OR second life

Established in 1988 as a national resource for molecular biology information, NCBI creates public databases, conducts research in computational biology, develops software tools for analyzing genome data, and disseminates biomedical information – all for the better understanding of molecular processes affecting human health and disease. More about NCBI

disabilities AND virtual reality OR second life

http://www.ncbi.nlm.nih.gov…

Virtual Ability

http://virtualability.org/

You probably have friends with handicaps. You know that the disabled face many barriers in living in the “real” world. There are also barriers to entering into a virtual world. Some Virtual Ability, Inc. clients have only one hand or even one finger they can control to type. Some use a stylus, or type with their toes. Some can’t type at all, and use voice recognition software to control their computer.

We help people with these kind of challenges get into, and become successful in virtual worlds like Second Life.

During our unique intake process, we conduct an individualized skills assessment, refer clients for help with assistive hardware and software as appropriate, and provide customized training and orientation.

Once they are “there”, Virtual Ability, Inc. helps our clients integrate into the virtual society, and provides an ongoing community of support.  The community offers members information, encouragement, training, companionship, referrals to other online resources and groups, ways to contribute back to the community, and ways to have fun.

We take virtual field trips as part of our curriculum with our new intakes.  We also have volunteers who love to go shopping, and enjoy helping folks with virtual makeovers. While almost anyone new to a virtual online world would enjoy a little early guidance, we are finding that this individualized attention is often critical for the success of those who are disabled.

We also do a lot of dancing. We have taken folks to walk in the virtual woods, climb mountains, go virtual skydiving – all kinds of things that are profound and a pleasure to someone with physical or mental limitations. It’s an amazing experience helping someone who will never walk again in real life to jump on a virtual trampoline.~

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